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  1. 24 mai 2013 · Walkthrough. Welcome to Dark Energy, the fourteenth and final level of Half Life 2. The second transport pod. Judith finally turns the tables on Dr. Breen. You are still in the transport pod as you move into a confiscation field, where your organic gravity gun is seized from you by a Combine Elite. Dr.

  2. 21 juil. 2018 · I'm trying to spawn those fat red flares that you find lying about from time to time in Episode 1. This turns up in the console whenever I I try: prop_physics at (0.000, 0.000, 0.000) has no model name!

  3. The Energy Ball is used towards the end of Half-Life 2 to disable Combine Force Fields and ground turrets in the Overwatch Nexus. The player is required to use the Gravity Gun to force the orbs from Combine Power Generators and thus disable the connected components.

  4. As with most Combine weapon technologies, the AR-2 fires pulses of dark energy plasma. If you look at the actual shot from the AR-2 (or any Combine firearm) you can see the pitch-black blob of invisible dark energy, with the yellow and blue aurora surrounding it.

  5. In the final moments the reaction sphere expands rapidly, absorbing all Dark Energy from the surrounding space-time into the reaction and converting it into a destructive burst of exotic particles, known as a Dark Energy flare, capable of destroying the entirety of City 17.

  6. In the final moments the reaction sphere expands rapidly, absorbing all Dark Energy from the surrounding space-time into the reaction and converting it into a destructive burst of exotic particles, known as a Dark Energy flare, capable of destroying the entirety of City 17.

  7. Dark Energy is an excellent chapter with great worldbuilding. So I just finished Half-Life 2 in my annual playthrough of the Half-Life series, and I feel an aspect that often goes unmentioned is how good the world-building is in Dark Energy.