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  1. There were Space Marines present in the hive during various early parts of the story, wouldn't be unthinkable for Imperial Fists Marines to help out some very important missions, scouts would be more prevalent. The older versions of necromunda had rules for Space Marines.

  2. 22 mai 2021 · A melta gun should kill them in one shot in both versions of the game but often doesn’t in people’s headcannon of Necromunda. If you do go down the Space Marine route I would suggest rather than making them S10, T10, W10 monsters that you instead make them S4,T4, W2 fighter with a 3+ save, 2 bio-boosters, respirator, photo ...

  3. Necromunda just isn't scaled for space marines. It's hard to be specific. 40k lore & mechanics are fluid, stats from 40k don't directly map to stats in Necromunda, etc. That said...

  4. I like the idea of a single or pair of space marine operatives on a special mission with ridiculous stats and ablities but heavily outnumbered. Don't know if you could work it into necromunda in a way that works though.

  5. They are entrusted with the most dangerous missions, such as lightning raids behind enemy lines, infiltration, and tunnel fighting. Through selection, training, and conditioning, Marines are physically, mentally, and spiritually superior to any other Imperial soldier.

  6. 14 oct. 2007 · Voici une idée pour incorporer un Space Marine (éventuellement du Chaos) à Necromunda : comme ils sont trop balaises pour en faire une bande complète, on pourrait reprendre le trip délirant de Pete Haines (WD126 ou 127) sur les SM de films d'action (mais siiii, ceux à 2PV F6 E6 qui déchirent tout !), et utiliser UN space ...

  7. 9 déc. 2010 · I would allow Space Marine Scouts in Necromunda, not Marines themselfs unless it was a storyline. After the campain was over the Marines would sweep up the Gangers and force them into Conscript forces.

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